import ArealEffect
import pygame

image=pygame.image.load("blast.bmp")
image.set_colorkey((255,0,255))

class Blast(ArealEffect.ArealEffect):
	def __init__(self,x=0,y=0):
		ArealEffect.ArealEffect.__init__(self,x=x,y=y,image=image,timer=6)
	def damageDealt(self,other):
		other.physicalDamageTaken(30)